Fighting Steel

FIGHTING STEEL is a simulation of World War II surface naval combat between 1939 and 1942. This was the last heyday of the really big ships; the battleships and cruisers, before submarines and especially aircraft carriers made their big impact on the war.

Large Size: 150 x 213, 11400 bytes.

PC Fighting Steel: World War II Surface Combat Ships within 24 hours

You command anything from a single ship up to multiple divisions of ships, giving orders on heading, speed, targets, torpedoes, smoke screens, and more. It is all in real-time, so it’s good that the interface is easy and quick to use.

There are four navies featured in Fighting Steel: The Japanese, American, German, and Royal Navy, with more than 90 ship classes and more than 1000 vessels. All the best known ships are there, including the Bismarck, Graf Spee, Hood, and Yamato.

The navies have different characteristics. For instance, the Americans had excellent damage control systems but terrible torpedoes, while the Japanese had excellent torpedoes but no radar.

There are a dozen or so historical scenarios available, including the hunting of the Bismarck and the Battle of the River Plate.

The real meat of the game is the campaigns. You can play historical campaigns of the Kriegsmarine versus the Royal Navy in the Atlantic, or the United States Navy versus the Imperial Japanese Navy around Guadalcanal.

Large Size: 160 x 178, 7300 bytes.

SH2 Fleet page devoted to this game Fighting Steel (1999) This one was launched in the middle of 1999. Its a strategic simulation of a great promise. You can have battleships slugging it out on the surface in many different scenarios. One of

If you’re into “what if” history, then try a fantasy campaign of the Japanese versus Germans, or Americans versus British. You set the length of campaign, difficulty factor, and time of campaign. The campaign is based around managing your ships, posting some on patrol and others to rest. After each turn the computer calculates whether any of the ships or fleets on patrol have encountered enemy. If so, its off to battle!

Once in a battle you can give orders to each ship separately, or to all the ships within a division. You set the heading and speed of the ships, and once contact with the enemy is established you can set target priorities for each ship, for the main and the secondary guns.

Large Size: 102 x 128, 5800 bytes.

Version 4.0 Review By: BrettDez Fighting Steel, a game that already has won the hearts of many many battleship enthusiasts, has become even better with Fighting Steel Project (FSP) by Naval Warships Simulations

You’ll have to get used to using each ship type in its proper role. If you go in guns blazing with a destroyer against a cruiser or battleship you won’t last long, but if you keep your destroyers back, or operate behind a smokescreen, till the big ships are engaged or damaged you can zip in and unload a torpedo barrage.

Large Size: 200 x 222, 12400 bytes.

to have an update on Silent Hunter II, but instead you will have to settle for an update on Fighting Steel. This strategic simulation has progressed nicely and here are a few new screens.

Some battles occur at night, giving ships with radar a great advantage. You can use starshells and searchlights to spot the enemy and target the big guns, but these often help the enemy to find you as well.

Large Size: 640 x 480, 45300 bytes.

Fighting Steel. Fighting Steel - SSI showed Fighting Steel during the 1998 E3 show, and from what I saw of the sim this time around it was almost complete. Joel Billings, the producer of

The battles look nice. You can rotate and zoom the camera, which looks down on your ships in all their 3D glory. With all the graphic options turned on you see a heaving sea, clouds, smoke, explosions, guns belching flames, flags rippling, and wakes behind the ships.

Large Size: 250 x 187, 9300 bytes.

Fighting Steel. Fighting Steel - SSI showed Fighting Steel during the 1998 E3 show, and from what I saw of the sim this time around it was almost complete. Joel Billings, the producer of

There are several automatic camera actions that can be selected, for example, following the first shells on their flight to the target, watching as an enemy ship is hit or sunk, and so on.

Large Size: 246 x 217, 12900 bytes.

The Bismarck begins ranging with her secondary guns. I order the Bismarck to turn to port.

The sound is good too. It increases in volume as you get closer to the ships, and you can hear the boom of the guns, the whistling of the shells falling, and the crackle of fires onboard.

Large Size: 250 x 187, 10500 bytes.

A German destroyer opens fire on the convoy.

Fighting Steel is SSI. It requires a Pentium 200-megahertz processor, 64 megabytes of Ram, quad-speed CD-Rom drive, 4Mb 3D graphics card, and recommends a good soundcard. You can play multiplayer on the Internet.

Large Size: 250 x 187, 9900 bytes.

A German destroyer opens fire on the convoy. The Bismarck begins ranging with her secondary guns.

It comes with a scenario editor, and there are already a load of scenarios available on various Web sites. The latest patch can be downloaded from the SSI Web site.

Large Size: 160 x 120, 3800 bytes.

available maps and shortcuts to access all the in-game items. Fighting Steel Screenshots More Strategy Games

If you’re into naval wargaming then Fighting Steel will be keep you happy for a long time.

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