Monthly Archive for October, 2009

Star General

STAR GENERAL is the fourth game in SSI’s five-star series, following on from Panzer General, Allied General, and Fantasy General. This time the battlefield is space itself, and in a new twist, you’ll have to fight both in space and on the ground.

Star General is set two thousand years after the Empire ruled from Earth. Now some of the planets that made up the old Empire have banded together and formed the multi-racial Alliance of Worlds. The backbone of the Alliance is the Fleet, a huge space navy. As the Alliance slowly spreads through space, they have discovered they are not the only space-explorers.

Large Size: 180 x 202, 9600 bytes.

Downloads Links:

In the universe of Star General, there are seven races battling for control of the spacelanes. Two of these are human empires, while the rest are alien. You can play as any of the races, including the Alliance, the insectoid Xritra, cat-like Hressa, and the reptilian Dragonians.
Continue reading Star General’s review.

King’s Quest 7: “the Princeless Bride”

The newest instalment in the long-running saga of the Kingdom of Daventry, King’s Quest 7 tells the story of Princess Rosella (last seen in King’s Quest 4 – “The Perils of Rosella”), who is lured into a magical pool and transported into a magical realm. Rosella’s mother, Queen Valanice (introduced in King’s Quest 1 – “Quest for the Crown”), leaps after her, and they find themselves lost in the enchanted land of Eldritch.

However, they are split up, and have to search for each other as well as try to find a way back to Daventry. Also in Eldritch, an evil enchantress plots to destroy all the goodness of the land. Can Rosella and Valanice thwart her pernicious plan, and restore order to the Realm of Eldritch?

Well, judging from previous King’s Quest games, we can be pretty sure they will, but its up to you to make sure. In King’s Quest 7 you will control the actions of Rosella and Valanice in alternating chapters. This is a new style for King’s Quest, and it isn’t the only change to show up.

The graphics, whilst always having been bright and cheerful, are now of cartoon quality, and look great. The action bits are interspersed with animations to keep the story going, and this works well. The characters look like they’ve just escaped from a Disney movie, full of life, movement and personality (not always nice personality!). The background scenery is lush, and thankfully it is very easy to see what everything is meant to be – no need to click everything just in case that round blob is a bowl (or a rock, or a helmet etc).
Continue reading King’s Quest 7:

Fighting Steel

FIGHTING STEEL is a simulation of World War II surface naval combat between 1939 and 1942. This was the last heyday of the really big ships; the battleships and cruisers, before submarines and especially aircraft carriers made their big impact on the war.

Large Size: 150 x 213, 11400 bytes.

PC Fighting Steel: World War II Surface Combat Ships within 24 hours

You command anything from a single ship up to multiple divisions of ships, giving orders on heading, speed, targets, torpedoes, smoke screens, and more. It is all in real-time, so it’s good that the interface is easy and quick to use.
Continue reading Fighting Steel’s review.

Urban Assault

SET in the far future, sometime after “The Big Mistake”, Urban Assault is played out on an Earth that humankind has ravaged.

There is little left except ruined cities and wasteland. What is left though, is viciously fought over.

Not only are different factions of humankind engaging in battle over the desiccated remains, but aliens are also invading.

The Mykonians and Sulgogars want to have Earth to themselves, to use as a giant nesting ground. They’re prepared to fight each other and the last remnants of humanity to get it.

The other human forces on the planet are the Ghorkovs and the Taerkastens, last of the great Empires. With so few people left alive, most war is waged by giant robots and machines.

You have been hooked up to a huge control centre called the Host Station. From where you can create and command a legion of combat units, including tanks, bombers, planes, helicopters, and anti-air tanks.

Urban Assault is a combination of two popular computer game genres: First-person-shooters, such as Quake and Dark Forces, and real-time strategy games like Command and Conquer and Total Annihilation.

You order around the units on the basic map in real-time, just like the strategy games, but in Urban Assault you can jump into the cockpit of any of your units at any time. If your tanks are taking a pounding, double click on one from the map, and suddenly you’re in the thick of the action.

Urban Assault isn’t the first to combine these two genres. Battlezone is similar, and has a huge online following.

As in the usual real-time strategy game there is also an element of resource management. You need to gather and conserve Energy, with which you create new units for battle. Energy is gained when you take over Power Stations, and also when you destroy other units, by gathering the plasma left behind.

There are technology upgrades available, with which you can increase the number of vehicle types to create.

The main campaign has you gradually taking over Earth, by choosing which part of Earth to attack. There are several maps available, corresponding to areas in Europe, America, and so on. Each new mission has a video introduction, some of which are quite fun to watch.

The multi-player game lets you play as any of the human or alien races, and try out their different vehicles.

The action in the solo campaign game starts off quite well, with a few training missions to get you up to speed. After a wee while though, it all becomes a bit monotonous. It’s hard to know when to direct the battle from the map, and when to jump in to take over the battle yourself.

The action when in the cockpit is fast and furious. It doesn’t take much to knock out these vehicles, and they are so easy to produce (at least at the easier levels), that you don’t really worry too much about just charging in blasting.

That’s where the game falls down. It just doesn’t quite grab your attention enough to make you really care about each unit – they are all disposable. That leaves you with the real-time strategy part of the game, which is still quite fun.

The action is all viewed in 3D mode though. There is no top-down view, so you have to use the line-drawn map, which is not quite up to Total Annihilation graphics standards.

Urban Assault is Microsoft and costs $99 (including gst). It requires a Pentium 133-meghertz processor, 16 megabytes of Ram, quad-speed CD-Rom drive, SVGA card, soundcard, and mouse. It recommends a 3D graphics card, joystick, and supports multi-player gaming by Internet and modem.

Wild Metal Country

WHEN I first received Wild Metal Country for review I thought I was looking at a bizarre new music CD. Images of Dolly Parton playing Thrash Metal crossed my mind. Thankfully, that wasn’t the case.

Wild Metal Country is first and foremost a futurist tank combat game. There is no resource management, career play, or mission planning. Basically you land, drive around, shoot-up whatever moves, and pick up power cores. Like BattleZone, it is really designed for multi-player fun, with different people taking on the roles of various mercenary groups.

Large Size: 140 x 170, 9800 bytes.

Downloads Links:

One thousand years ago the human population of the three-planet Tehric system were involved in a horrific war. They developed super machines to defend the vital power cores, which supplied inexhaustible power.
Continue reading Wild Metal Country’s review.