Monthly Archive for May, 2009

Monaco Grand Prix

MONACO Grand Prix 2 is a simulation of the Formula One Grand Prix races. There are 17 circuits available, including Hockenheim, Luxembourg, Melbourne, Budapest and, of course, Monaco.

You can race in a variety of modes, including training, single race, championship and the career mode, where after each season you may be offered a contract with one of the better teams.

Large Size: 120 x 90, 6400 bytes.

good

The cars and drivers aren’t the real ones on the Grand Prix circuit, but as an added bonus you can edit the teams and drivers. At the moment I’m the lead driver for the NZ Stars, driving in their attractive black cars.
Continue reading Monaco Grand Prix’s review.

Tie Fighter

If you’ve ever thought Darth Vader was just misunderstood, or that Luke Skywalker was a bit of a pratt, then prepare yourself. Now you can fly with Darth against those skulking Rebels in their cumbersome X-Wings.

Set in the Star Wars universe, TIE Fighter follows on from the excellent X-Wing game as the best space combat simulator around. This time though, you’re on the other side! TIE Fighter starts just after “The Empire Strikes Back”, when the Rebels have been forced to flee Hoth, their ice planet base.

Large Size: 115 x 150, 5400 bytes.

9. Star Wars: Tie Fighter How do you follow up Star Wars: X-wing, one of the best space combat sims of all time? You move over to the dark side. The first computer game to put the player on the side of the Empire,

You have been recruited into the Imperial Navy, and will help the Emperor in his quest for peace throughout the galaxy. Progress through a series of battles and campaigns for the Empire, against Rebels, Pirates, and even traitorous Empire Generals. If you do well, you will get promoted and earn medals, and best of all, the magnificent Darth Vader himself might take note of you!

Sadly, the once supreme TIE Fighters are somewhat obsolete now, so your first task is to get promoted as fast as possible, in order to qualify to fly the newer (and more survivable!) models.

Large Size: 600 x 427, 20100 bytes.

the ship to envy should you be working the launch pad on an Imperial vessel! Painting and assembly required.STAR WARS DARTH VADER TIE FIGHTER MODEL KIT Scheduled to ship in March 2005. STAR WARS DARTH VADER TIE FIGHTER MODEL KIT

It is worth while to take the time to have a few practice runs with each model in the Training Simulator, and then try your hand at a few combat simulations in the Combat Chamber before joining a battle. You can choose from the TIE Fighter, TIE Bomber, TIE Interceptor, TIE Advanced, or the brand new TIE Defender. If you want something a bit bigger, how about the mighty Assault Gunboat?

Once in a battle, you have no choice about what craft you will fly, it all depends on what is available. You often have some choice about what to arm up with however. As you reach higher ranks, further campaigns become available, and newer TIE models and weapons also.

Large Size: 160 x 120, 4900 bytes.

Direct Link

You can choose to become part of a secret society, dedicated to the service of the Emperor. If you do join, you will often be given extra mission priorities within a battle. Sometimes these go directly against the orders of your commanding officer, so be prepared for a few nasty surprises!

There are more than fifty missions in TIE Fighter. A group of these make up a campaign. Unlike X-Wing, you can play them in whatever order you wish, although you won’t qualify for the harder campaigns until you have finished the easy ones.

Large Size: 600 x 253, 35800 bytes.

Scheduled to ship in June 2008.STAR WARS: X-WING FIGHTER EASYKIT MODEL STAR WARS: DARTH VADERS TIE FIGHTER EASYKIT MODEL (TIE INTERCEPTOR)

There are a number of other improvements on X-Wing also. It is easier to give orders to your wingmen, the tracking system is better, and there is a map available (in 2D or 3D) within the mission which makes it much easier to keep track of things. Also you can call for reinforcements in any mission which gets a bit tough. There are three skill levels in the game, and a huge number of graphical options to play with.
Continue reading Tie Fighter’s review.

Mechwarrior 2

Combat in the 31st Century is brutal and unending. The various Clans battle for domination in huge BattleMechs. These BattleMechs are awesome machines of destruction, protecting their human pilot within tons of armour, and carrying vast amounts of lethal weaponry. As you progress through the ranks of your chosen Clan, you will be sent on many dangerous missions.

Large Size: 441 x 713, 81600 bytes.

Picture of the Actual Game :

But remember, in the 31st Century, honour is counted highest of all, and if you want to become Khan, you will need to be steadfast in the face of fear. You may be summoned at any time to the Trials of Position, where your courage and honour will be on show for all to see, and the Keshik will judge whether you are worthy to be promoted in the Clan.
Continue reading Mechwarrior 2’s review.

Close Combat

When I received this CD-ROM to review, I really didn?t know what to expect. All I had to go on was the name, so I had visions of a beat-em-up type game. I was therefore very surprised (and pleased) to find that Close Combat is a real-time World War 2 squad level combat game.

Large Size: 125 x 125, 3200 bytes.

Click here to play now! A brilliant turn based war game. Sign up for a 100% free account with

Set shortly after D-Day, as the Allies push inland through the bocage country of Normandy, you can play as the Germans or Americans. Sort of a cross between Steel Panthers and Command & Conquer, in Close Combat you are in charge of a number of combat units, and have to achieve your objectives in a series of linked missions. As you progress through the campaign you can judge how well you are doing compared to the historical events of 1944.
Continue reading Close Combat’s review.

Eastern Front 2 And Operational Art Of War 2

IT MUST be a good time of year because I’ve been swamped with computer games for review recently. Rather than leave some out, I’ll do a few reviews of two games together, where the games have a common theme.

Eastern Front 2 and Operational Art of War 2 are both games to fill a wargamer with delight.

Eastern Front 2 is a sequel to the original, with a lot of enhancements to the engine and graphics, as well as some new units. The game is a simulation of the battles between Nazi Germany and Soviet Russia, as well as a host of minor countries such as Finland, Hungary, and Romania during World War II.

You can play any of the more than 150 scenario battles, or go for it with the huge campaigns. The campaigns are always the most fun in these sort of games, and Eastern Front 2 isn’t any different.

In the dynamic campaign game you choose your name, nationality, type of force you want to command, dates during the war, and so on. You’ll then play through a series of hypothetical battles, based on historical events. In the linked campaign game the battles are scripted, as they closely follow true historical happenings.

As you progress through the campaign you will receive experience points, promotions, and replacements. In the dynamic game you are even represented on the battlefield, which gives a certain immediacy to the game when your character comes under attack.

Operational Art of War Volume 2 deals with battles dating from 1956 to 2000. (Volume 1 dealt with 1939 to 1955). This is less of a campaign-based game than a game set up for battles.

The battles can vary greatly in scope, with icons on the map representing individual companies right up to entire corps. You can play battles ranging from guerrilla warfare up to huge mechanised conflicts. The game comes with several scenarios, and you can download more from sites on the Internet. An add-on CD is being produced called Flash Point Kosovo.

In both games the rules can be as realistic (read complicated) as you like. These are way beyond the Panzer General-type wargames. You have to worry about supply, transport, headquarters, airpower, fording rivers, clearing minefields, repairing railways, clearing out guerrillas, changing formation, lines of communication and more.

Both games encourage you to design your own scenario battles. You can design everything from the map to the forces involved. With Operational Art of War 2 you can place “random” events to take place, such as orders to cease fire, refugee problems, weather changes, and even orders allowing nuclear or chemical weapons release.

Both manuals have many pages devoted to detailing statistics for weapons and troops of the various countries involved. They are rated for things like strength, range, ammunition, and so on.

The screen map in the games are very similar. You look down on the map from an angle, allowing you to see all the terrain and troops. There are many different types of terrain, all with varying effects on movement and combat, such as marsh, road, ruined buildings, desert, seas, contaminated ground, snow, forest, and more.

The troops are well detailed, and you can zoom right in to see the local action. In Eastern Front 2, the troops and vehicles all have historically accurate camouflage and markings according to the season and year.

They are turn-based games, where you give orders to each unit in your turn. With Eastern Front 2, you can play against friends via the Internet, network, modem and e-mail.

Both games are Talonsoft. You’ll need a low-level Pentium with quad-speed CD-Rom drive and SVGA graphics to run them. One of the beauties of these wargames is that they don’t require a super-PC to run. They’ll go fine on your laptop.

These really are hard-case wargames, and not for the fainthearted. Prepare to sit and study the manuals before playing, and if you’re going to try out the campaigns in Eastern Front 2 you’ll be spending many hours in front of the monitor.

These two are probably the most involving and detailed wargames I’ve come across – perfect for the true wargames fan.